Hello.
I’m having a problem since 3.5 with generating Normal maps in ZB .
Every time i generate a normal map and the level one is pretty low (6000 polys) the map has strange cuts,edges,seams( artefacts) on it, like the uv’s are cut or something.
I can not figure out how to fix this problem.I tried all possibilities (smooth uv and adaptive) , no result.
If anyone know how to fix this , please let me know.
Until then I’m using Maya for Normal map generation.
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