ZBrushCentral

Nimlot's Sketchbook

I’ve worked in the past few days on my entry to Arstation’s The Journey Challenge.
Here’s my progress so far.

I’m usually streaming each time I work on it so feel free to follow me and join when I’m live.

Some progress on my Journey character. Slowly getting where I want with the details.

I just finished reading The Witcher books and I’ve decided to make Geralt.
I’m streaming while working so join me if you want.

The progress so far:

More progress…gloves

Streaming again while working on Geralt. Join me!

https://www.twitch.tv/nimlot26

More progress

More progress after 11th day of streaming

Worked on the face today…here’s the progress after today’s streaming.

Day 22 - bake done

Time for texture

Texture progress

wooooooow!! I like it a LOT!! :slight_smile:

Calling the texture done. Time to give him some hair.

Some hair progress from yesterday…still need to work on the hairline on his forehead and make some adjustments …hopefully today I will manage to finish it.

Calling the hair done. Time to pose him.

After I finished reading the Witcher books I really wanted to make Geralt. So here he is on his final pose. As usual, since it’s a personal project and not intended for a game, I’ve pushed the polycount and texture size a little bit. I have no doubt tho that it’s not far from the polycount that an AAA main character has.
You can find on my gumroad the model for sale if you’re interested. In the next few weeks I will release a full character creation tutorial for those who were unable to follow me while streaming.
The high poly was made in zbrush and marvelous designer. Low poly was made in Topogun. Hair was mostly made with Ornatrix in 3ds max. Textures in Quixel Suite and Photoshop. Rendered in the amazing new Marmoset Toolbag 3. I hope you’ll enjoy it.

[https://gumroad.com/l/OauYU

](https://gumroad.com/l/OauYU)screenshot3_D.jpgscreenshot2_d.jpgscreenshot6_D.jpgscreenshot4_D.jpgGeralt_highpoly.jpg

Some progress on the new pose and scene


<iframe src=“https://www.youtube.com/embed/Tj0D02o6kPQ?rel=0” allowfullscreen="" width=“1280” height=“720” frameborder=“0”></iframe>

A 4k turntable
<iframe src=“https://www.youtube.com/embed/MOWts4RjKtA?rel=0” allowfullscreen="" width=“1280” height=“720” frameborder=“0”></iframe>

The texturing with quixel tutorial is finally out. Check it out!

x1.jpg

<iframe src=“https://www.youtube.com/embed/tQCWrVLU1r0?rel=0” allowfullscreen="" width=“1280” height=“720” frameborder=“0”></iframe>

The final model looks great! Thank you for the tutorial.

SIMPLY AMAZING WORK!!! Can you please give a quick explanation as to how you rendered out the Normal Maps??? With so many overlapping pieces, how do you manage everything???

Thank you very much :slight_smile: