Here is my final entry for @rossdraws #nimadtiys challenge. NIMA is a great character and so appealing. I had so much fun working on this project! I might post some other angles and breakdowns later, but I must call it final for now.

I used Zbrush to model this character and the overall volume of the clothes.
Then, designed the clothes in marvelous and I cleaned the topology after. Textures were done in substance painter and rendered in vray.

See it in ArtStation
See it in Instagram
Original art by Ross Tran

I hope you like it!

Zbrush screencaps:

Here are some breakdowns and WIPs:

Substance Painter(iRay):

Here is a quick pose with the rig in maya viewport and a wireframe screencap:

Some crops and closeups:

Thanks for watching!


Love the render, great work!

Haha you also rendered a ‘selfie’ angle - this is awesome

Thank you!