Nima DTIYS
Here is my final entry for @rossdraws #nimadtiys challenge. NIMA is a great character and so appealing. I had so much fun working on this project! I might post some other angles and breakdowns later, but I must call it final for now.
I used Zbrush to model this character and the overall volume of the clothes.
Then, designed the clothes in marvelous and I cleaned the topology after. Textures were done in substance painter and rendered in vray.
See it in ArtStation
See it in Instagram
Original art by Ross Tran
I hope you like it!
Zbrush screencaps:
Here are some breakdowns and WIPs:
Substance Painter(iRay):
Here is a quick pose with the rig in maya viewport and a wireframe screencap:
Some crops and closeups:
Thanks for watching!