ZBrushCentral

Nils sketch book

Another update. There is still a lot of work left to do on the modeling end. I want to add leafs, grassother plants and more rubble. A rotten iron gate, some rusty torches in the background. And of course the character needs a lot more work but i think I’m getting there slowly. C&C welcome. Thanks.

FaunWip03.jpg

Great Job man :+1:

FaunWip05.jpg thanks modelista :smiley:

Here is another update. Unfortunately I can’t figure out vray so this is a max screen shot. I used the Xoliulshader which is a Directx max shader, it’s amzing! I prefer getting results instantly without waiting for a 5 minute render after changing settings :P.
Anyway I’m almost done. Just ran out of steam today. I’ll finish it in a week or so. Just need a little break from it. I still want to add grass and more plants. A broken down gate and some props and under wear for the guy. He is a little too shiny now too and the texture isn’t all the way there. The leafs are way too stati… ant the whole backside is completly unfinished but maybe I’ll never finish it, dunno. Was supposed to be a turntable though.

I’d really like some feadback. Are there any important things i forgot about? How do you guys like the lighting? Too saturated maybe?

And if you know of a good Vray or mental ray tutorial please let me know. Whatever i found didn’t work.

Attachments

FaunWip04b.jpg

hey guys, I just wanted to get some ZB4 feedback. I played around with it all day today. Spotlight, lightbox, shadowbox and the new brushes are great but I’m a little bit disapointed by the bpr feature.

Ithink it is probably supposed to work like this but colored lights aren’t effecting the bpr render at all. Am I supposed to render each light separatly and multiply the color in in Photoshop?

On top of that I have no clue how to use the shaders properly. How do you use the shader mixer to combine different shaders? I searched this site up and down but i couldn’t find anything. Does anybody know a good ZB material or shader tutorial?

Anyway here is what I’m working on. It’s still wip. The model needs some polish and the textures as well. It isn’t bpr btw :frowning:

HulkWipA03.jpg

:+1: Nils Meyer, nice render.
Oh, I have similar questions too. A tutorial about shaders.
BTW the “quality renderer” renders wrong casted shadows. BPR is better but no color lights indeed. We should start a thread and see if we can help each other.
Copying and pasting shader channels is the key. The sss check in light properties changes the sss effect, have you noticed this?

hey michalis, this sounds good. It seems like you got quite a bit of experience with regular render tools. I don’t know much, cause I’m working in the games industry. All real time :P.

Starting a topic sounds good. Maybe other people know. When it comes to copying shader channels… I tried but when I pasted a channel into a different material it always overwrites the first existing channel…

Some other thing that i had trouble with is the circle mask. When i try to use the center and proportion Option (or whatever they are called) nothing happens. I can’t seem to be able to get proper cirles just egg shaped crapp. Any idea what I’m doing wrong?

I never got to comment on your scene you had posted a few weeks ago, I had it
up on screen to comment and then got side tracked and closed it off by mistake!
So glad to see you have posted some more great work to also comment on.
I really like the expression you have on that characters face in your first post.
He looks like hes been startled by something he’s just walked in on. I really like
that character. He has a really innocent look about him.

Great Work!

When it comes to copying shader channels…

OK there are double triple and quad shaders in the end of the list. Select a ch and paste there, its pixo UI here, remember? :lol:

About masks, can’t help you, I’m testing too. How can we render a second light in BPR? Is it possible?

Haha, thanks Michalis! You are right this is another weird Pixologic thing to do. I was searching for a “create material” tab or something similar. I’ll give it a try and play around with the materials a little more as soon as i have some spare time.

@ SadamHu: Thank you! I’m not done with that piece yet I just neede to take a break with it. I tried to get that startled expression. He was supposed to be a guy who grew up in a dungeon and get’s to see surface and nature for the first time. Don’t think I completly hit it. He looks a little too scared for my taste. Anyway maybe I’ll work on the expression a little more as well.

Ah ok, I guess you could contract his pupils and turn his mouth into a bit of a
relief smile. If I didn’t know what the story was, I certainly had enough symbols
there to make one for me, which I like.

hey guys, here is another update. I’d like to get some feedback before I do the final polish. I still want to add more dirt to the floor and make oil drip from the sentinal’s head onto Hulk’s body. Any other suggestions? C&c very welcome.
Thanks :smiley:

Hulk_RenderA02.jpg

Great piece man, I love it.

I know this seems silly since we’re talking about Hulk, but I think the tears in the pants don’t seem logical/realistic for the piece… I would maybe make it one or a few vertical rips in each leg since they would be more likely to split that way.

It IS a fantasy piece, so not totally essential, It just seems to be the only thing distracting me here.

Great work man, can’t wait to see the final version!

nice :smiley: Hulk is looking great,luv the face…keep it up :+1: :+1: :+1: :+1:

@ Holto: thanks, you are right the pants aren’t working… I think I’ll just redo them from scratch. I really apreciate the comment though :smiley:

@ sleepy dragon: thank you :slight_smile:

I’ll post an update in a couple of days. I’ll try to do something else for fun today maybe I’ll post it later…

Something else I worked on. I drew the concept on the left sometime last year. He is supposed to be a mechanic who has to repair future war machines like mechs and stuff. I liked parts of it quite a bit so I decided to create a 3D version of it. I’ll try to get the legs done till the end of the week.

Feedback is as always very welcome. Btw I’ll aslo still redo Hulks pants. Just wanted to take more time thinking about how to aproach them so I won’t have to redo them again :stuck_out_tongue:

Hi, excellent work, very impressed with your Hulk especially, great sense of weight to that Sentinal head. I agree with the comments regarding the orientation of the tears in the trousers but other than that tiny point I think it is great. Thanks for sharing. 5*:+1:

You’ve lost a lot of the bulk from the concept art, which is one of the interesting parts. Also I like that the concept has the shoulder higher as if it’s uncomfortable or awkward and hunched up. The jacket and collar in the concept look more interesting as well. To be honest, the more i look at it, the concept is better in all aspects, face, mechanical size, shirt, character mass. I think you have a strong concept there, just make that instead of redesigning as you go.

If i hadn’t seen the concept i would say, good job.

I love the hulk piece. Great work.

I refuse to comment further until Hulk’s pants are fixed :wink:

I like the weight and bulk in the original concept as well. I like where you are going with the clothing design in the zBrush version though.

Looking good so far, but maybe take some of nwargasm’s comments and have a go.

Good job!

good work.

thanks for the feedbach guys I really appreciate it.

@KMaddix: thanks. Yeah the pants need to be redone… I’ll get to that sometime soon.

@nwargasm: this is exactly the criticism I’m looking for and I think you have a coupple good points there. I’ll let it sink in for a day or two and than get onto changing some stuff. The shoulder defifinetly needs to be bigger. I think I may scale the mechanic arm up a bit in general…
I like the new shirt better but the face needs a lot more attitude. I don’t like the way I put those cables/pipes in there either. They gotta go or I’ll rework them.

Anyway thanks for tanking the time spelling that out.

@holto: haha, I’ll fix the pants, I promise :stuck_out_tongue:

@prat: thanks!