This was a quick character study focused on exploring a more stylized approach while still keeping a certain level of realism in the rendering and materials.
The project was completed in about 2–3 days, with the goal of experimenting with facial appeal, stylized proportions, and overall character presentation.
The character was sculpted entirely in ZBrush, with FiberMesh used for the hair. Rendering was done in Marmoset Toolbag, and final adjustments were made in Photoshop.
The Images were edited in a post production way, in Photoshop to bring more appeal and get that perfect feeling, but the actual in engine look is in the video.
Software used:
ZBrush • Marmoset Toolbag • Photoshop
Youtube In Engine Video: https://www.youtube.com/watch?v=q5KbpIIS8Yw








