ZBrushCentral

night elf - warcraft - game design

Hi Guys …

in this week i focus all than i learned in 3d and begin to make this char …

the main focus is for than i can enter to game industry … so … please c&c .

modeling : zbrush

retoplogy: zbrush

uv: 3dmax

textures: photoshop

render : vray basic …=]

so is this … i hope u enjoy …

night_apresentação.jpg

Attachments

night_apresentação_frente copy.jpg

night_apresentação_costa.jpg

night_apresentação_lado.jpg

night_apresentação_lowpoly.jpg

night_apresentação_uv.jpg

night_apresentação_texturas.jpg

night_apresentação_high.jpg

night_apresentação_grande.jpg

I understand it is a low-poly model, and that is a constraint, I just don’t understand otherwise why it looks the way it does… is it a visualization of an existing character?

hi … well i take any references certainly … so much … and i like of release the process evident …for critiques and comments in general … and thanks for comments. have a char similar … but dont exactily… this

nice work,needs a bit help on the anatomy/proportions man that head is way too small bro.Can you get a nude 3dmodel in a t pose render it in front side top and use it as a template against your model you make just to sort out the proportions or something?This if if you dont have any real ref pice ofcourse.Apart from that I gotta say I love the colours used and the vibrance of the model also your texturing skills are very strong and lovely to look at.love the tribal markings on the skin and the shade of the skin looks like a in game Nelf too : ) Must say your post work is also very nice for your final render,love the lighting and the aura effects on the bow.
keep up the cool work.:smiley: