This is a workflow practice im doing to get a next-gen model pipeline. I am using a concept created by ninjas at polycount.
I made the base mesh in max and cut it up where I am guessing texture seams will be…then exporting each individual part out to zbrush for the main details…still very much WIP
[attach=36288]nin_render2.jpg[/attach]
[attach=36289]nin_arm.jpg[/attach]
[attach=36290]nin_glove2.jpg[/attach]
[attach=36291]nin_torso.jpg[/attach]