ZBrushCentral

Next-Gen game character boot-laces-HELP

Hi all,

I am working on my first game character. I was wondering if someone out there has a nice workaraound for creating boot laces. I am approaching my tri-count limit for this character (budget is 12000 tris) and need a way to create boot laces that wont force me to rob polys from other parts of the model.

I am wondering if the best way is to create a plane that stretches accrossed where the lace holes would be (one continuous plane for the whole boot) , and then just apply a bump map of lacing onto it? I tried taking that plane into zbrush and sculpting laces on it, but didnt really like the results. I have seen folks create really nice laces on models in zbrush-but there is no way they could use a low res version of them without eating into a lot of the tri budget.

Does anyone have any suggestions?

Thanks a lot folks.

_K

do you know how to project a cage to generate normals?

or do you know how to use Zmapper, xNormal, or the normal map generation tool in your modeling application of choice?

anyway…here is something ced66 did up a long time ago.

http://www.khalys.net/BOOK_2007/LBox.htm

look for the boot

To be honest, this is all sort of new to me. Isnt projecting a cage simalar to stroing a morph target before sculpting so that your base mesh is the same as when you created it in external app??

I have used Zmapper, but im not sure the best way to set up a base mesh for sculpting the laces.

Thanks for the response goast