Hi all,
I am working on my first game character. I was wondering if someone out there has a nice workaraound for creating boot laces. I am approaching my tri-count limit for this character (budget is 12000 tris) and need a way to create boot laces that wont force me to rob polys from other parts of the model.
I am wondering if the best way is to create a plane that stretches accrossed where the lace holes would be (one continuous plane for the whole boot) , and then just apply a bump map of lacing onto it? I tried taking that plane into zbrush and sculpting laces on it, but didnt really like the results. I have seen folks create really nice laces on models in zbrush-but there is no way they could use a low res version of them without eating into a lot of the tri budget.
Does anyone have any suggestions?
Thanks a lot folks.
_K