This is my first post here, so please be gentle!
I started to do a sculpt in ZBrush, and when I was having issues with the topology I took the model back into modo to correct it. When I jumped back into ZBrush, my sculpt had a couple of ‘craters’ in it.
Can this be fixed?
I had jumped between the apps a couple of times, but this is the first problem I have encountered. Any help would be much appreciated.
[ATT=]head.jpg[/ATT]
Cheers
Muzza
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