Does anybody know if there is a way to import a new UVW onto your existing sculpted OBJ file?
Basically, I realized that my UVW maps werewonky after I exported out my Normal map in ZBrush. What I’m hoping I can do is re-pelt the problematic area of my model and then add that new map to my already sculpted file to make a new normal map. Do you know if this is possible and if so how I should go about it?
Any advice is much appreciated!