Hi guys,
I’ve been cheking out various different ways to pose and rig characters in ZBrush, and amongst other things, I’ve found some handy pdf’s on Topology rigging in ZBrush 3.
But I seem to have hit a bit of a snag.
All of them refer to a “Convert to Main” option in their topology menus, which I can’t find in ZBrush4 ( dunno, maybe I’m just blind). So what I’d like to know is this:
Is the Convert to Main option not available in ZBrush 4, or am I looking in the wrong place? OR is it maybe because ZSphere rigging has replaced topology rigging entirely?
Any help would be greatly appreciated, thanks alot!