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newbie Topology Rigging in ZBrush 4 Question

Hi guys,

I’ve been cheking out various different ways to pose and rig characters in ZBrush, and amongst other things, I’ve found some handy pdf’s on Topology rigging in ZBrush 3.

But I seem to have hit a bit of a snag.

All of them refer to a “Convert to Main” option in their topology menus, which I can’t find in ZBrush4 ( dunno, maybe I’m just blind). So what I’d like to know is this:

Is the Convert to Main option not available in ZBrush 4, or am I looking in the wrong place? OR is it maybe because ZSphere rigging has replaced topology rigging entirely?

Any help would be greatly appreciated, thanks alot!

I’m sorry, I don’t know anything about topology rigging. But HERE is the method I use for rigging