ZBrushCentral

Newbie struggling with maps on 3.12B OSX

Hello everyone
I’m just starting with ZBrush, coming from modo. I just made my first sculpting, which I wanted to export in modo for texturing and rendering, but I’m having trouble with the displacment and normal maps. I’ve watched quite a few tutorials, but those xports wer handled with plug-ins before, and now there in the menus, so I don’t really know what to change. Maybe there’s a problem with the original mesh. So here’s what I get :
1 - there’s a seam in the normal map (UVs created in modo), not in the displacement, and the result is weird…
2 - the displacement map is stangely wrong. I did change the low value to -100%, but the deformations are not accurate at all.
Here are a few snapshots, if anyone can help me, that would be great.
Thanks

ZBrush-1.jpg

Attachments

ZBrush-2.jpg

Render Frame (Zoom_ 100%)-1.jpg

I suspect that your normal map might be using the wrong color settings for your rendering engine. Or it might be being applied in the wrong way within the renderer (such as being plugged into the wrong channel).

Also, if you’re making a tangent map you need to be careful about where your UV seams are. With tangent maps, UV seams will always be visible in the render so you need to hide them as well as you can.

Problem solved, thanks. Wrong settings on the normal map export.