Greetings, All!
I’m brand new to the digital sculpting world. So trying to take in a lot here. 
I have downloaded and started playing with Sculptris and like what I’m seeing. Very cool.
I am now looking at ZBrush and exactly what all it offers as a software package.
As a note, I have payed extensively with DAZ, and am coming from that world as far as what the software offers (Characters, lighting, rendering, etc.).
Zbrush seems to offer an nice lighting solution for rendering (Lightcap), based on a quick look at their video tutorials.
But in looking through many of the Top Row Gallery offerings here at ZBrush Central, it seems most of the artist here use 3DS Max or some other solution to create their final lighting or renders, etc… What is the reason for this? Is ZBrush maybe not good enough for this purpose? Just trying to get a grasp on, if I make the plunge into ZBrush, is that just the beginning of the inevitable money pit of new software purchases. 
Looking at their site, it seems 3DS Max is fairly similar to ZBrush, at least on the surface, though ZBrush does seem more intuitive. Yet 3DS Max is many times more expensive.
Am I going to be able to accomplish what I need with ZBrush, to get realistic-looking final outputs and renders?
Thanks.
- Sol