I am trying to sculpt a hollowed out stump. It’s basically a cylinder with a hole in the middle.
I’m trying to figure out the best way to manipulate an entire side of the cylinder at once.
Is there any way to interactively manipulate a mesh all the way through from the camera to the far side? So if I am looking top down on my stop and I grab one of the edges it moves the ENTIRE side of the stump and not just part of the side near the top?