I’m working through the video tutorials using ZB4 and I’m stuck on how to create different materials on the same sculpted object.
I’ve been watching the ‘Alient Helmet’ tutorial and it shows how he isolates an area, or polygroup, then changes the material before painting it. In this case he changes the material of the face shield to a highly reflective glassy material, tinting it blue, then when the rest of the helmet reappears it retains its original material properties.
When I try doing this the entire object changes to the same material.
I can’t help think I’m missing some simple step in the process.
How do you select an area of your object and change its material from the rest of the model.
Or can you?



