Hi,
I just started playing around with Zbrush and so I am quite new to the workflow.
I’m not sure of the relationship between it and 3ds max in terms of what I’m supposed to export from zbrush - I gather that you have your sculpture and you’re supposed to export the mesh and displacement/normal maps? Or are you supposed to just export the high res mesh? But then how would one texture such a dense mesh?
Any workflow tutorials on this subject would be great.
Thanks 