hello,
i have been having difficulties getting my normal maps to look good in max. as far as i can tell the normal maps zbrush is rendering are ok although i can see some bad things happening (operator error im sure).
heres some pics of the high and low res model with the same normal maps being used. i cant figure out where all these lines and distortions are coming from in the low res max mesh with normal map applied.
any ideas are welcome…
thanks!!

Attachments




i had ‘bitmap’ settup as the bump map instead of ‘normal bump’. :rolleyes: