LOL so this is my personal ad.
I’m new to zbrush and am trying to get a good workflow between zbrush and maya. The issue Im having is that once I create a texture map in zbrush, export it out, then bring it into maya, 2 major things happen.
- wierd seam issue I cant get around.
- texture becomes slightly distorted in some areas, lines dont look as straight as in zbrush but I am using the same uvs.
I found some info on fixing the seam issue but it appears to create a new issue. In a previous post someone had the same issue where it looks good zoomed in but when you zoom out the seams become apparent. The solution was to turn off the filtering on the file texture node, but in doing that the seams become visible when up close. Is this just a trade off or is there some way around it?
I did some extensive research on here and other forums but could not find much else on it. I have watched many tutorials but most seem to only cover displacement texturing between maya and zbrush. If anyone can point me in the right direction where I could find some good tutorials or info on the correct way to texture in zbrush and get it to work within maya, it would be greatly appreciated. Im just tryin to get a good workflow down.
As for my system:
macbook pro 2.4 GHz intel core 2 duo
2 GB ram
osx 10.5.5
zbrush 3.12 for osx
maya 2008
Sorry so wordy, tried to be as specific as could. I look forward to being a part of the zbrush community. Pretty intimidating but exciting!
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