ZBrushCentral

Newbie needs help with modeling

Hello,
I’m a newbie to Zbrush and just got it yesterday. I’m sorry if this question was already asked
but I already searched all around google to find a solution but since I don’t know all the correct
terms for everything on Zbrush yet, I couldn’t find anything helpful.

My problem is that I started to make a BaseMesh with the ZSpheres which was only head + shoulders.
So after that I created an Adaptive Skin I started sculting the head and shoulder parts.
Now I would like to make a whole body but I also want to keep the head and shoulders since I already spend many hours with making it.
Is there any possibility to add the rest?
Or to just make a basemesh of the missing body parts and copy-paste the already finished head and shoulder on top?
I already tried to just add them with the draw/move tool but that didn’t worked well since the squares became taller.

Thanks in advance.

You should ask in the main forum. I’m sure you’ll get a good answer there. I’m new, too, or I’d help.

Thanks, but wouldn’t that be spam if I post the topic 2 times?
But it would be nice if you could help me too.

Check out the insert brush of the new Zbrush 4 release 2. You can edit one of the existing insert mesh brushes with inserting your head for example, and then continuing on the joined body with the new dynamesh. Look here: http://www.zbrushcentral.com/showthread.php?58528-NickZ-Beta-Blast.-(movie-added-on-page-14)-4-16-08&p=895337&viewfull=1#post895337

Actually, the Questions and troubleshooting board is the place to post this, but dont worry about it, one of the mods will probably move it.

Dynamesh is the answer to your problems. You could

1)Create a body separately, position the head & shoulders onto it either via insert brush, or by merging in the subtools palette ( I actually find using subtools for this a much more precise and less fussy process), and then dynameshing together.

  1. Simply taff pull and sculpt the rest of the body out of your existing bust, dynameshing as you go to distribute geometry. But only do this if you like fun.

Either way, if you already have a lot of fine detail on your head portion, you will have to freeze the higher subD levels, and reproject it after re meshing and subdividing in order to transfer fine detail.

If I had any clue about it, believe me, I would have shared. I’m still watching the getting started videos.

If your question begins to sink from the front page, you can reply to yourself to “bump” it back up.