Hi, I’m trying to use zBrush to paint on 3d models imported from another app (c4d). The models are hard surface (spaceship type stuff) and I can’t seem to polypaint onto them without stretching and ugliness. Even if I bump up the subD’s to a million, or even 3, I get stretching and distortions in the paint. The stretching totally matches the shapes of the polys, so I assume that is the problem. The models I am using are not super-cleanly made, but they are not terrible either (i think).
Is there no poly independent way to paint in zBrush?