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New Works

SpiritDreamer,

Your style has really progressed over the last couple of years. your use of colors seem to have a velvet quality to them, IMHO, a quality that I like allot. I like how in this current piece, even though the colors are still in your darkish other worldly pallet, the scenery almost feels alive. Like the Nature spirits almost take form in each natural object of the scene.

Very cool! :cool:

I am looking forward to your next piece!

Hey Glenn Love this one! Is this a dead head tribute? I will get by! Keep up the great work:)

MAR. 17, 2012

Gridlost…Hey, Thank You very much for the kind words and thoughts about my work :)…I’m fortunite enough to live near the ocean, a salt water marsh, and an overgrown with moss and grasses abandoned granite quarry that has nice cliff ledges that have waterfalles when it rains…A whole little mini world with all of the elements needed to create scenes like the ones i’ve been doing lately…I spend alot of time these days walking my dog and absorbing what I see around me,…alot of magic happening in nature,…just have to take the time to take mental notes and notice it…:slight_smile:

Segaholic…Hey Thanks Man…Glad you enjoy that one…:)…Just one of those quicky experiments that turned out the way it wanted to…Wasn’t preconcieved…intentionally anyway…:smiley:

Thanks for the visit guys…Always welcomed, useful, and also very much appreciated…:+1:small_orange_diamond:)
Glenn

Start of a little FiberMesh / LightCap experiment this morning.
All ZBRUSH

WATER REFLECTION FIBERMESH 2.jpg

Glenn, this morning’s post is one of your best! How did you achieve the reflection? Is it just the fibermesh trees flipped? And the gradient of the light on the water surface is stunning. I know more or less how to do it in PS but how in the world did you do in in Zbrush?

Hey ! I really like your #1950 Bear at the Grotto image…It captures the depth of the environment, quite magical…:slight_smile:

Mar. 18, 2012

VoodooDad…Thanks Man :)…About your questions,…The lighting, …was all done in ZBRUSH LightCap…I just played with the sliders…new lights layers thing,… and whatever else I could fiddle with in that feature until I got what was needed for the scene…It’sa a new feature to me, so can’t be much help to you there…just alot of trial and error,…mostly error…at this stage of the game anyway.:D:D
For the reflection part that you asked about…I just took a couple of primitives,…the Helix 30 and the Sweep Profile 3d ones and played with them in the Initialize feature of ZBRUSH…bottom right on your screen list menue,…until I got a shape that I thought would be interesting for the fibers to grow on, and just went from there…Brought the shape onto the screen after it had vines growing from it…it reminded me of a tree on a pond shoreline,…so I just drew a line divideing the fibermesh tool where I thought the shoreline would look good.:)…I like the idea of growing the fibers on wierd abstract or organic type of shapes…never know what to expect when the fibers appear :smiley:

Hey Deke…Thanks Man…Glad you like that one…:)…It’s my favorite of the bunch also…captures what I was after…feeling and moodwise…:slight_smile:

I put together a visual explanation for VoodooDad this morning…May be useful to someone else…also…who knows…Thought I would post it just in case it may be…:slight_smile:

All ZBRUSH
Glenn

WATER REFLECTION  FIBERMESH 3.jpg

wow, i really love that last image (post #1953), amazing !! and, what a great idea to use those primitves to create the greenery together with the reflection. nice. thanks for sharing that :slight_smile:

Interesting tests Glenn !
You gave me some ideas actually.

I can just concur, amazing work really cool idea, I will definenly check that out for my last UDK project, planning on doing an environment jungle set, so that would be a great way, thanks for sharing!

  • Kenny:)

What a cool way to " break out of da box " excellent stuff - Deke

Brilliant idea with the Lathe function with fibermesh!

I have been enjoying the hell out of this too.
The bears have come a LONG way, I seriously love that series and have been getting a better understanding of the images you had me look at a while back.
The Persistence of life is fantastic and the one I affectionatly now call the Death of Bob Ross is wonderful.
That last one with the reflection trick is to put it Boston style “frikkin AWESOME”
I think Pixologic had you in mind when they came up with fibermesh.

Cheers Glenn, and keep at it!

MAR. 20, 2012

Kokoro…Thank You :)…Glad to know that it might be useful to other people in here.:slight_smile:

Michalis…Thanks Man…:)…I’m pretty sure that you can take it about a hundred steps further than I can, with your knowlage of rendering…Really looking forward to seeing what you evolve it into…:slight_smile:

Kenny…Thanks Man.:)…Glad to hear that it might be useful to you, in your upcoming project…A jungle shoreline with vine and tree reflections…should be a fun experiment to do I think…Looking forward to seeing what you come up with…:slight_smile:

Hey Deke…Thanks Man.:)…and I never was in the box to begin with,LOL…So I don’t have to worry about breaking out of it…ever…:D:D:D

Arthaven…Thank You…:)…Hope it will be useful to you…:slight_smile:

Mealea…Hey there…Thank You…:)…Glad you like those bear ones, and the other ones also…I’m starting to actually have alot of fun doing the kind of scenes that I really enjoy doing…Plus it relaxes me…and now I can also populate my scenes with some plant life…which always brings life and a little more pleasure to any scene…:)…Hey,…The Death of Bob Ross…LUV IT…:D…Maybe the Rebirth of Bob Ross…:D:+1:

Thank Again for all the kind words and thoughts…Very much appreciated, and welcomed…:+1:small_orange_diamond:)
Glenn

Just a little FiberMesh / LightCap experiment this morning…Trying to figure a way to save a BPR image as a Document within ZBRUSH…Unsuccessful so far…I keep having to export the BPR Image into Corel Painter, and then Import it back into ZBRUSH in order to save the BPR effect…Kind of a pain doing it that way…plus the image looses alot of the clarity in the process…Would be nice to just press a button within ZBRUSH that says… Save BPR Image as IS…WITHIN ZBRUSH.:)…Pixologic Programer take notice…:smiley:

WATER REFLECTION FIBERMESH 4.jpg

hi glenn, maybe what you want is this ? :small_orange_diamond: make bpr render, then click the texture icon in the left tray and there grabdoc. a new texture appears which shows the content of what is on the screen, then (hell, my message editor writes today black letters on dark brown background, i can hardly see what i write)…then you take the plane tool, initialize it to the width and height your screen document has (the ratio needs to be correct, not neccesarily the size), and then go and put the new texture on the planetool. there is your bpr render on the planetool, now you can draw the planetool to fill the canvas…and, of course, you can save the texture in anyformat you like, too…

Hey…Thanks A Million Kokoro…:+1:small_orange_diamond:)…I had a feeling that there must be a way to stay within ZBRUSH to do what I was trying to do…and that it was just me again not knowing how to do it…:D…You know, …I read what you just wrote about awhile back somewhere along the line come to think of it…but totally ignored it because it mentioned something about the ratio haveing to be the same,…and my math is terrible, so I just shined it on…LOL…Now I will have to sharpen up on my math skills I guess…:D…Will be alot easier doing that, than having to keep going in and out of ZBRUSH everytime I want to save a BPR render that I like the looks of…Hey, Thanks Again Kokoro…Made my day…alot Better…:+1:small_orange_diamond:)
By the way, my type face is having the same problem this morning as yours is…keeps coming out black on dark grey…must be a fluke in the system somewhere…?

Glenn

i am glad it helps… here a tip for getting the ratio easily :wink: … always make your document size something nice, like for example, 1200 wide, 800 high, then you can set the plane tool to 12 wide, 8 high and it has the same ratio (thus erasing the zeros at the end :-))

Have you tried baking the BPR render? I don’t know if it will work or not as I haven’t tried, but back in the old days baking the (non-BPR) render, or parts thereof, was a common tactic. What it does is bake all the lighting etc. but keeps everything as 2.5D so you can use all the 2.5D tools on it, insert other tools into it, and also render other layers without affecting the baked layer’s lighting and shading. I can’t even remember where it can be found - probably in the Layers palette.

So I was curious and just tried this. Works fine with BPR. The advantage is that the doc is still 2.5D. The Bake button is in the main Layer palette (not the Tool>Layers subpalette). Hands up anyone who didn’t know this existed :slight_smile: So much of ZB’s old functionality is still there but alas often ignored or forgotten.

Note that you can do other things with the layers, like duplicate and flip. This was used commonly to fake reflections in water, for example - something I think someone else was trying to do on here recently? It didn’t occur to me when I first saw their post, but the old memories slowly filter back :slight_smile:

MAR. 21, 2012

Kokoro…Thanks for the ratio tip…:)…will make it easier for sure…:smiley:

Bonecradle…Hey, Thanks Man…:):+1:…Trying it out this morning, with some interesting results…I must be doing something wrong…when I render with BPR,.one tool on canvas,.it comes out fine…but when I add another tool, and render again,…the first tool disappears…Not sure what i’m doing wrong, but i’ll figure it out sooner or later…maybe :smiley:

Some more experimenting with FiberMesh and LightCap this morning.
All ZBRUSH
Glenn

WATER REFLECTION FIBERMESH 16.jpgWATER REFLECTION FIBERMESH 8.jpg

Edit:

Ignore this, I misunderstood what you were doing.

How are you adding the other tool?
If you are using Append in the Subtool Pallet you should be ok.
If that is what you are doing look at the Eye Icons in the Subtool Pallet, they tend to turn them selves off with out asking.
Also if you are using more than one tool make sure you Clone all of them at least once in the Tool Pallet or they can vanish never to be seen again (saving a .ZTL and cloning is even better). Do the cloning BEFORE you go stacking things up in the Subtool Pallet.

These reflection things you are making are fantastic by the way, I love this idea of yours.