New Work!
New Work!
seems like all are edible
Hi PFC, thanks as always for the visit! Have something to eat!
Cheers, David
New Work!
New Work!
Looks like you are all tied up in knots… Very cool technique, wish I knew how you do that…
Hi Deke, thanks so much! It’s just micro mesh with a few sub tools.
Cheers, David
New Work!
Exactly what I expect from 3d experiments.
The unexpected, the unique.
Love them, all.
Amazing works.
Hi Michalis, thank you very much, very kind of you! I am so glad that you like these experiments of mine.
All the best, David
New Work!
crazy stuff going on here.
keep 'em coming.
Thanks so much buddy! I am glad that you enjoy these experiments!
Cheers, David
Something a little different for me. Zbrush/Maya
new roads, new surprises, a good sign, congratulations
Heh, again sleepless nights?
I think it’s really cool how you’re always trying out new paths.
I have the same motto: The path is the goal!
Especially i like post #1995
Play it again, chalkman!
Ciao,
TM
Hi My friend, I am experimenting as always … it seems that i usually take the roads less traveled! I am trying to re-learn Maya as a nice companion to Zbrush. I was a Beta tester when Maya first was released but there is much thats new to learn!
All the best, David
Hi TM, thanks man. As I replied to PFC, it seem as though I always take the road less traveled! Its usually a good road! Glad you like #1995, its kind of whimsical.
Cheers, David
Buffered shadows.
There must be a better render engine there (there is). This looks like a GLSL render.
OK zbrush render engine is not the best but not as bad as a GLSL real time ender is.
Such engines need a pre baked support. Game engines like.