Hey guys i have a question.
Im trying to get new uvs on my model.
Ive exportet the lowest subdivision as obj
layd out maps in headus and saved.
Now when i import the new mesh into zbrush at level one
it all works fine on the lowpoly when i press uvcheck i can see
the new uvs.
Now when i go up in subdivisions the uvs change back to the old ones.
Ive tried it with a morph target on level 1 before importing and then switch but it was the same.
Tried with morph target on high subdivision and still the same.
Help would be greatly appreciated
