I’ve been looking around to try and solve this. and I just cant get my head around this problem
i have zbrush 3.5r and 3ds max 2010
normal mapping
ive built a model in max and exported it over to zbrush as a obj
started sculpturing
realised my uv map sucked so i re did it in max.
how can i move my new uv map over to my old sculpture. or is there any other way around this. my sculpture took ages to do and i aint doing it again. Ive already made my diffuse map in my new uv map.
i’ll never make this mistake again!
:rolleyes:
