Hey guys,
first post on the Forums, but defiantly not the first time visiting.
So Here's where I stand. I started using Zbrush for detail modeling existing Maya Meshes and its been great. I even know how to do Normal Maps. Now I've hit the wall for the best way to texture.
Here is the project I am currently working on.


I'm the Modeling/Texturing lead in my current animation for Clemson University's Digital Production Arts Masters and I've been charged with creating some stone, old jail walls. Here's my work flow so far.
1)I started with basic mesh in Maya 2008.
2)Next I imported the mesh as an .obj into zbrush for detail sculpting.
3)I then exported the mesh as a .obj into Maya 2008 and applied an Automatic UV map to the mesh.
4)Next step was to import the newly UV mapped mesh back into Zbrush for normal mapping. It worked great and the Normals show up in Maya.
So I'm left with a mesh with an automatic UV map. I can't Texture in the traditional sense (a single Texture made in Photoshop, etc.) due to the erratic nature of this UV mapping technique. The UVs are placed everywhere in the UV Editor.
I've done some research on how to proceed from here. I'm liking the Zproject brush and painting on textures from an imported .bmp, .jpeg, etc. Its a little finicky though.
I'm needing a fairly simple, quick and dirty strategy here as I have 4 Walls, a Ceiling, A Floor, A full Cowboy Character, and a Intricate Cactus to texture in the next 3 Weeks.
I'm anxious to see what the amazing talent on these forums can come up with. Its probably easier than I think.
thanks,
Pat
