Hi Zbrushers,
I can’t tell you how glad I finally switched to Zbrush. It’s simply an amazing program.
I’m just learning to get around so I’m unclear about a few items that have posed issues for me in the past with other programs.
I’m now primarily in Modo and ZBrush -the GoZ plug in works great. No scale trouble back and forth-
The question I have is for anyone working super small and importing their models into Z
in real world scale units
Is it a problem with brush settings not being optimal when working in these sizes ?
If I go to deform and unify and it will fix the issue but it also will mess up
my initial scale when I re-export
Is there a way to get back the original scale on export?
I’m pretty sure there isn’t a way to set unit preferences for workspace
I’d like to know from anyone making jewelry or small items if you’ve encountered any issues with this
or if you have a workflow you like?
I’m considering scaling up by a set percentage in Modo before I come in to Z but just wondered if
anyone with experience might have some tips -
any info on scale in general much appreciated
UPDATE I don’t know how this works on the forum here but I did find a thread that at least explains and gives me a ton of information on
this issue:
so http://www.zbrushcentral.com/showthread.php?168239-Scaling-Issues-(GoZ-Blender-Max-etc-)-%20Solution-and-explanation
I am going to be using Solution 1 and this seems to be just fine