I just downloaded the trial version yesterday and have been looking through the tutorial videos.
I’m pretty new to modelling, but since I have a hobby of making computer games, I feel like I want to get better at modelling (finding good and cheap models is the biggest problem of being a hobbyist game developer).
I really like the way you sculpt your models in Zbrush so far, but what I’m wondering is if Zbrush can be used alone as a modelling tool. I’ve gotten the impression that Zbrush is not really used for modelling from beginning to end, but more used as a part of the pipeline where you first use Maya (or similar) to develop a base model that you use Zbrush to add details too (which can be used for normal map for example) and then get it back into Maya to finish it. Is this a correct impression or am I wrong?
I like Zbrush, but I want a modelling tool that I can use from start to finish (modelling, texturing, rigging and animating).
Any thoughts on using Zbrush to make game ready models are welcome!
