So I have a model I made in another program, and I have a model I want to “morph” into that shape. To be specific I made model in 3ds max and I want to now use it as a morph for dazstudio’s “genesis” figure. Is there anything that will help me “shrink wrap” genesis around my figure?
thanks
DC
You could have just as easily imported Genesis into ZBrush and made partial or FBM morphs, then sent them back to DAZ.
That actually is what I am currently doing. I was not using zbrush until very recently. I am hoping to find a fast, clean way to use geometry that I have already created. If there is not that is fine, but the morphs I am making are very extreme, and though I am getting some good results I am struggeling to make content and learn from the ground up at the same time. I was thinking something like a retopologize using existing geometry might exist that I did not know about.
If anybody does know anything, thanks
DC