Hi everyone i’m Marve, i’m from Israel and 19 years old. I am new to digital sculpting. I joined the forum in hope of learning more.
This my first (relatively) big project.
The concept goes like this, it is the sort of monster you meet at a DnD dungeon crawl. The lower part of the body is an arachnoid while the upper is a skeletal humanoid(a good reference for this part will be Raziel from the Soul Reaver series).
I sat down yesterday with the concept in mind and started using Zspheres to create a base mesh.

I did model the arms but i later found out that they are not totaly symmetrical. Apparently something is off position, is there anyway to check and correct that quickly if that is the case? and any suggestion to workflow and brush use will be welcomed.
PS:
The reason i chose this concept is because i have yet to learn about human anatomy(it is horrible! i know), any suggestions on this subject will also be welcomed.
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