Hi all.
I went to transfer my polypainting to a texture and I was shown a new set of choices under Texture. This is for Zbrush 3.5
Since this was a test I lost nothing, now can someone please explain the steps I need to do to create a texture map from my poly painting?
Also, some of my uv maps are overlapping, but I am importing by uv map groups. So when I paint and want to make a map from that I can isolate that particular uv area and there will be no overlapping from the hidden maps. Will this work or do I have to make all maps not overlapping? Was hoping my isolation method would work.
Thanks!
