ZBrushCentral

New stuff in Z3 - torso study

Here’s my latest test with using the retopology tools to make a unified mesh from multiple sub-meshes. I built the “trunk” from a cylinder, used retopology to make a “vine” of ZSpheres along the surface which I used “convert to main” to make a new tool that was just the vine. I added this as a subtool of the tree. I then did a little minor sculpting of the two together. Then I matched sub-div levels of the adaptive skin and the tree mesh and cloned out an adaptive skin of the vine. I deleted the vine sub-tool and inserted the new vine mesh using insert mesh and the result is a single sub-tool tree and vine. The quick masking works on this, which is sweet. Now, I went back to the retopology tools to make a low poly base mesh around the two of them. By carefully making this mesh I can get a very nice new mesh with the detail of both tools. By carefully I mean that the base mesh completely encompasses both of the subtools, and all the face of the new mesh are facing at a good angle to be projected down and capture the details of the base sub-meshes. Anyone who has laid out cages for normal map projections will recognize the work flow. Voila! Perfect new mesh which goes down to the base topology and has sub-divisions (with projection on) which capture all the details of tree and vine. Nice!

-Royal

retopSub2.jpg

If you have few errors with the retopology, you can do a smart resym, or if your model isn’t symetrical, why not bluring the artefacts then use the z-project brush?

That’s true except when the model isn’t symmetrical - like the vine and tree. The Z-project brush is cool, but often take quite awhile since you have to keep rotating the model to reset you projection angle and pain tthe whole model, this does it all at once. Great idea about the smart resym, when that would solve things. There are so many great possibilities with ZB3!

-Royal

Great insights! Thanks a lot, that info will come in very handy. Keep posting! :smiley:

PS: Isn’t this the best CG Fromum of them all!? People readily share so much valuable info. :+1:

More retopology stuff.

This mask is generated from the mesh I posted above. I drew the new topo lines, turned on project AND multi - perfectly captured all the details of the head and the two eyes each of which is a separate inserted mesh. Truly amazing program.

mask.jpg