ZBrushCentral

New Monster - W I P

Hi Guys!!
This is a monster that I started last week. I will try to finish this one (It’s not what I’m used to) :D.
I wanted give to it a fatty look and study a little about all those fat wrinkles and details. I’m very excited about this one, let’s see if something good comes out of it.
C&C are welcome! Thank you!

[attach=142718]charStrip1.jpg[/attach]

[attach=142719]charStrip2.jpg[/attach]

Attachments

charStrip1.jpg

charStrip2.jpg

Suprised no one answered you. Keep it up and I look forward to seeing how he develops. :+1:

Hi scottleroc! Thank you very much! I will be posting an update soon. :wink:

Hi everybody,
I have started the polypaint on my model. I like the overall colors and stuff but still needs a lot of work on hands, his pants and boots.
I hope you like it!:smiley:

[attach=143200]charStrip1_2.jpg[/attach]

[attach=143201]charStrip2_2.jpg[/attach]

Attachments

charStrip1_2.jpg

charStrip2_2.jpg

So far you have a goo dunderlying form. I feel your body is just too wide. Personal Preference though. And as for you rforms you need to have more creases instead of “mountains and valleys” if… you know what I mean by that haha its good work so far so keep it going. Also change up his teeth. different sizes and shapes with things create interest. Add in Creases around the corners of the mouth. if you look at pictures of someone screaming you’ll see what I mean.

Hi Toxic929!
Thanks for your comments! You are right, I couldn’t make the wrinkles to look like wrinkles yet. I will keep working on it.
Thank you!
Here’s a quick pose test.

[attach=143304]Pose_test.jpg[/attach]

Attachments

Pose_test.jpg

Jez this guy scares the crap out of me :smiley:

Go new pose there keep going. Wrinkles can be helped if you use ‘gravity’ if you are not already doing so

Hi guys! I’m finally having some progress on this one. I decided to restart the polypaint and use more of human like skin colors. I feel like I’m almost there with it.
I’m planning to send it to max for using the mental ray SSS shader. On the render it looks like rubber or something like this because there’s no specular map yet, I will be painting it as well. Some areas needs some more work and as Toxic929 said, the teeth need some more attention. They are not looking very good. C&C are welcome! Thank you! :smiley:

i fear this man !!

Thanks Kilik! Yeah, this is a really ugly guy!
I will be posting updates soon!
:lol: