[attach=63614]2007-06-07_000551.jpg[/attach]
Hi everyone. Im new in zbrush, but i hope to learn. amazing jobs guys.
[attach=63614]2007-06-07_000551.jpg[/attach]
Hi everyone. Im new in zbrush, but i hope to learn. amazing jobs guys.
Welcome shismarg and happy zbrushing.
Hi looks good here is my 1st attemp at modeling
Really nice tshorty. I like the expression. Actually im working in this model for a competition. I hope to finish it before the next sunday.
[attach=63615]Snap2-1.jpg[/attach]
A few more details.
[attach=63708]Snap1-1.jpg[/attach]
Still working on it…
Wow!! thats amazing, how does one start a body seems a little hard to start a head… your model is looking realy good keep p the good work!!!
HEY, here a update to my 1st model, what you think of it
wow!! Much better now… How did you mix the eyes with the face? im still trying to get two different objects in the same cavan.
By the way, about my renders… face and body are different jobs. I first started to model the face, just to practice, but i gave it up. And now, im working in the body for a competiton which is suppose to finish today and i havent still finish my model. Well, i dont mind very much beacause im learning a lot while working, and thats the important.
PD: Nice eyes…
… je je.
Hey dude, i actually followed a turorial by Jason Welsh found on http://houseoftutorials.net/page2.html just follow link the zbrush tutorial. Its the one that says creature creation workflow. Great stuff shound check out the rest when you have time. They helpt me out a lot
Hey mate, tshorty, i really thank you for the link. Its just what i needed it. The videos i have just downloaded are really well explained. Thanks again. Ill be showing you my progress.
new inzbrush
Hey Tshorty, how is it going?
I start to model whith zspheres…
Press “a” to preview the mesh while working with the zspheres. In tool/adaptive skin you can configure the mesh smooth (subdivision level). When you had finished with the zspheres, just press “make ataptive skin” to start to model the mesh. Begin in the minimum level of subdiv, to sculp a basic shape of the model that you whant to build. Then, if you need more details, subdivide the mesh one step… and so on.
About merging objects, i think you are looking for something like this:
Its a *.PDF
Some updates, but still in progress.
Trying to fix hands up.
some nails…