Hi… trying to get a workflow from modo to Zbrush back to modo.
I made a base mesh in modo, saved as OBJ.
Imported into Zbrush, clicked Polymesh3D, store morph target, clicked edit, PUV, subdivided about 6 times, started to paint, did some RGB and M add and subtract…
Now i want to get a texture and displacement map to export, but the polypaint option is greyed out. How do I get all that color exported?
Displacement is greyed out too. Seems everything I should be able to use gets greyed out at some point.
Very frustrated, this is way too much trouble just to do the simplest things, it’s just textures and displacements!!!
Thanks for any help