ZBrushCentral

New From Polypaint Trouble

Hi guys !

I was texturing my character and when I finished, I exported all the maps and they work fine except the color map. I think it comes from « NEW FROM POLYPAINT ». The color map is actually stretched on some parts and I don’t know how to fix it.

As you can see in the attachment, the normal mal and the displacement map are working well. It seams like the color map is not smooth.

I will explain the steps I used to export the maps :
1- I imported my low-res model
2- I subdivided until the 8th level of subdivision
3- I textured the way I wanted
4- I used layers so I clicked on « Bake All »
5- I created a clone
6- I came back to subdiv level 1
7- I created the normal map and the displacement map
8- I created the texture map with « New from polypaint »
9- I used the « Multi Map Exporter » and I clicked on « Create All Maps »

Maybe I missed something in the export process?
Thank you in advance.Capture.JPGCapture_disp+normal.JPGNORMAL.jpgPOLYPAINT.jpg

Attachments

Capture.JPG

Capture_disp+normal.JPG

NORMAL.jpg

POLYPAINT.jpg

Hi everyone,

I made a new test regarding the “New from Polypaint” problem.
As you can see in the attachment, the texture is allready deformed. So, it’s maybe not a uv issue…Capture_fleche.JPGCapture_zbrush.JPGuv.jpg

Attachments

Capture_fleche.JPG

Capture_zbrush.JPG

uv.jpg