ZBrushCentral

"NEW FROM POLYPAINT" problem

Hi there, how are you?

So, model was made in ZB, than exported as OBJ and edited inside Modo (adding edge bevels and so on). After I’ve exported OBJ from Modo I made UV’s inside ZBrush with UV master. Everything worked OK… no polys overlaping and such stuff. I did Polypainting on a model with more than 18 mil polygons. When I hit “New From Polypaint” inside “Texture Map” menu I get problems wherever there is a sharp edge (as you can see on the image). This is the first time that something like this has happened. Please help.

Cheers!

Attachments

new_from_polypaint_small.jpg

Do you guys think that these ‘non-perfect-square’ polys could be causing problems? That would be weird cause I really need those sharp edges when rendering inside external render engine.

new_from_polypaint_small_2.jpg