Hi. I’m a pretty new user to ZBrush, and am having a problem bringing an object over from Maya and then polypainting. I just purchased ZBrush 4, but had used 3.12 in the past to polypaint objects from Maya without any problem. What I’m trying to do is:
- create a NURBS object in Maya (this is for Second Life)
- convert to polygons in Maya and hit GoZ (was importing .obj in 3.12, but I tried that with 4 and it doesn’t make any difference.)
- polypaint in ZBrush and then get texture with New from Polypaint.
When I hit New from Polypaint is when I have the issue. The texture created is a jumbled mess. Any ideas how to fix this or what I might be doing wrong? As I said, this workflow was working perfectly in 3.12. I’m attaching some screenshots to illustrate. This is just a test sphere… I’m not really working on a sphere textured with jellybeans… Help would be very much appreciated!
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