Glad you like it guys. All I can say is, why didnāt anybody make it before me?
Shaded painting is so cool since Texture Master first introduced it in earlier versions of Z-brush
For those who donāt understand why i made FlatCanvas, Iāll explain the need. Also if somebody wants a version for 1.5, just let me know, but if you donāt have z2, you should go get it!!
Texture Master is an earlier version of the new and improved Projection Master.
Color-wise, there are 2 modes to paint your models with these awesome tools.
Plain Color/material or full shaded color which features shadows, highlights, and more.
this post
This link shows someone who had shading on, without using it properly.
To use shaded option properly, you must flaten the canvas after dropping your object.
If you donāt you can get some screwy looking edges, and discoloration, all caused by self-shading.
But if you flaten it 1st, it works perfectly. the tutorals with both tools demonstrate this need to flatten the canvas 1st. In order to flatten the canvas it takes several steps, listed in the above post.
If you want to do it alot (over & over), it can become quite a hassle, from chaging your tool settings. So I shortend the whole process into 1 button/ or hot key, and even re-stored the usersā tool settings. Basicly itās 5+ steps before, now itās just 1.
Some people like shaded painting, some donāt, some donāt know how to use it right and some just donāt want the hassle. I was the last, hated the hassle. I love shaded painting though, and this limitation was driving me nuts. Something about the latest release of zbrush has me totally addicted, just like the promos say. I also wanted to take a shot at itās simple, yet cryptic scripting language. So here it is, my 1st useful plug-in for zbrush. I can also turn it into an old fashioned script, only 1 line is specific to version 2, as far as I can tell, the button declaration.
In version 2 itās better since multiple plug-ins can be installed at once, there fore you donāt need to switch back and forth to use 2 different scripts. In this case PM and FlatCanvas. Each is assigned a hotkey, so you can jump back and forth.
**Demonstartion on how to use it, in Z2.
Create any 3d mesh, lets say a sphere.
Drop it into PM, with shading on.
Pick up the object without making changes.
- instead of it being the same, you get wacky edges, caused by self-shading.
Do the same thing, but flatten your canvas 1st. You will see that no change happened. just what we want.
Shaded painting after you flaten is simple, just draw more 3d objects on your main dropped object. When you pick up, all 3d objects you added will be baked into your texture map, complete with lighting, and possibly other things like fibers, shadows, or whatever.