here you go bud…if you want to see some quite comprehensive monographs of the latest findings…e mail me…get those hands rotated…down with Jurassic park.
These are all good bases for further work, but none of them looks finished, and you got lots of inaccuracy going on to, as guys before me suggested.
Keep pushing it, don’t get discouraged by our critics, it’s just, you seem like you love dinosaurs and stuff, and seems like you have potential to take it few levels higher…
take care!
damir.
That was something I was wondering about… I supposed T Rex’ hands to face downwards if getting trapped with it’s teeth by biting between two bones. Did all of theese species have feathers?
yes, Stegosaurus I recognized to have more plates but I just placed some dummies. The legs’ had false proportion on the frist image. That’s where thoose crinkles came from.
I am not used to paleontolgycal anatomy. There are some improvements on second Stegosaurus’ legs. Dinosaurs just resemble a way to post something reconstructing a topic that can not be shown by a skeleton or is related to any existing entertainment industry. Thank you for your critics.
Hello to all of you.
I am now answering a second time because I was not able to translate the words “neat” and “dangly” as I am, as you might have noticed, not a native speaker and not used to speak English regularly. I apologize for my bad linguistic attainments. Our national zbrush board is a very low skill level board, as far as I have reviewed the image and contest galleries (my critics, as you can see…) where this thread would not fit into. So I posted at zbrushcentral.
Regarding anatomy, I had to look for some upper and lower thigh ratio on Stegosaurus’ legs. That was a major mistake, I intended to correct with beeing more or less sucessful on the second image. The amount of dorsal plates is intentionally done wrong by placing less structures in random sizes and shapes.
I am espesially glad to have my posted images being chracterized as “neat”. Allthough they are …off:D
This again is a scaled view of Tarbosaurus bataar and Tyrannosaurus rex based on some skull photography of Tarbosaurus. But it might be a replica as it
is a really characteristic skull with a high snout that differs a lot from regular Tyrannosaurus. I only found those maxillary owl-shaped bone rings around the orbital fenestra appearing in all Tarbosaurus skulls. The palms are now facing each other:
Same error appeared on .obj file “troll” provided on www.pixologic.com.
Can somebody help me with this?
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First, may I ask You why You still use Zbrush 2.0? You know that You can upgrade for free?
Second, You have to swap your texturemap before exporting. It look wrong then in ZB, but right in other 3D application. Must be swapped the V.
Hope it helps You.
Hello, I now downloaded zb 3.5 with it’s really improoved features. I do not know how to swap a texturemap but I will look for it.
Thank you.
I now managed the texture to appear in zbr 3.5 interface as shown on poser 5 screenshots. But painted in zbr 3.5 texture from polypaint menu, it still remains random in poser 5.
there was no “swap V” menu, so I tried for all options shown in the texture menu.
The morphing is not really proceeding. poser 5 now shows no more gaps instead of spheric morphing but locates bones somewhere in a non-hirarchy from center of bone 1. Looks like terminator 2
Edmontosaurus annectens:
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Theese are new images based on further critics and anatomical studies of theropod dinosaurs.
First, there is a new Allosaurus fragilis, scaled to full size, showing it´s original lacrimal horn decoration, taken from a not eroded specimen image.
The images now posted are showing all dinosaurs with their palms now facing each other. The feet are a bit too long but I changed it with Cryolophosaurus. The feathers I was suggested to add, I think, aquire further software. I found how to add a beard to a human figure but no feathers. Needs lots of tim eto render. I’m working on it. The skins are low resolution but feature an improved look when compared to last series. This is subjekt to creating them without painting on the model.
There are no herbivore dinosaurs, this time, as I installed zbrush3.5, where I was no longer able to create a texture map, painting in zbrush. It only sometimes works and therefore, I need further instructions on the interface. But the polycount offers a lot more power with the new version of zbrush. Poser5 still breaks structure with autogroup. Does somebody know a software that does not break the structure without programming any detail?
Theese images now lack of contrast on my actual screen. Other settings than the screen I am working on.
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Here is a new lacrimal view of Tyrannosaurus, inspired by the AMNH 5027 specimen:
Takes about half an hour to render one of theese images. I now did the necessary changes to it’s feet. They are using a higher resolution.
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Here is again, what my computer is able to render:
I took the lacrimal horns of Nanotyrannus l. and transfered them on Tyrannosaurus r. So it can resemble the maybe subadult specimen. Unfortunately, 500 KB is maximum image size for upload. So I had to cut the chart into serveral pieces. There are several new specimens with a lower resolution placed in the image after the computer was no longer able to render them in a higher divided stage. This is sometimes jumping to the main forum’s headline when editing images. Please excuse this.
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Excellent…but get some scale texture on these suckers…dont be afraid of the alpha
Impressive! I have to try a dinosaur some say.
Thank you.
The alphas will not work on this resolution. Therefore, I need more polygons. But that will not work fluently on my computer. Already starting to stop when rotating a model of this resolution. Sometimes, I have to clean the screen with rotating parts from views sticking to the workspace.
I noticed a lot of people drawing dinosaurs take reference of the Jurassic Park Trex with its extensive eyebrows/horns, whatever. But I did not find any fossil showing theese expansions above the orbital fenestra. Does somebody have further information on this topic? The mentioned feathers in theropod species are suggested to appear only in small species and disappear with increase in body mass.
The images appear clear on a contrast screen and a bit with a lack of contrast on this laptop’s screen and a wacom cintiq. They show too much contrast on an Eizo screen. I don’t know how they will appear on other screens. I now did the detail work manually without dividing resolution.
Several new Theropod scaled charts:
Seems as I can`t edit the former post afer a period of 2 weeks.
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Here is some problem, I mentioned. I this time started with a zspeheres and zsketch of a protoceratopsid which took quite a time.
I was able to paint a simple texture on the tool in zbr 2 using “draw” and “rgb”. But now with zbr 3.5 and 4, doing the same, there will be no color on my planar map. Spherical, cylindrical and tiles will look different when creating texture map from polypaint but allways appear in random pattern with the texture “on” in the right menu bar.
There is no way to paint on this. Can somebody help me?
Hmm. Not sure. Are those renders in ZBrush or an external App’?
One possibility…ZB 3.4 and 4 use a different method to manage multiple
textures on subtools.
You have to select (or create) the texture you want to paint on in the
“Texture Map” menu. ‘Then’ use Projection Master to paint onto the texture.
When you are done, you have to use the ‘Clone Txtr’ button (same menu)
to clone the texture back to the Texture panel on the left before exporting
or saving it.
G.
This is zbrush. I will report, when sucessful.
Well it looks like you’ve already painted it but your problem is taking the polypaint and turning it into a 2d texture map. You probably just need to UV map the object. Use the UVMaster plug-in for ZBrush on the model and then, after you’ve done that, try creating a texture map the texture from poly paint way.