ZBrushCentral

New Dinosaurs

Here is again, what my computer is able to render:

Tyrannosaurs rex with lacrimal n1.jpg

I took the lacrimal horns of Nanotyrannus l. and transfered them on Tyrannosaurus r. So it can resemble the maybe subadult specimen. Unfortunately, 500 KB is maximum image size for upload. So I had to cut the chart into serveral pieces. There are several new specimens with a lower resolution placed in the image after the computer was no longer able to render them in a higher divided stage. This is sometimes jumping to the main forum’s headline when editing images. Please excuse this.

Attachments

Theropod scaled chart 01.jpg

Theropos scaled chart 02.jpg

Excellent…but get some scale texture on these suckers…dont be afraid of the alpha

Impressive! I have to try a dinosaur some say.

Thank you.

The alphas will not work on this resolution. Therefore, I need more polygons. But that will not work fluently on my computer. Already starting to stop when rotating a model of this resolution. Sometimes, I have to clean the screen with rotating parts from views sticking to the workspace.

I noticed a lot of people drawing dinosaurs take reference of the Jurassic Park Trex with its extensive eyebrows/horns, whatever. But I did not find any fossil showing theese expansions above the orbital fenestra. Does somebody have further information on this topic? The mentioned feathers in theropod species are suggested to appear only in small species and disappear with increase in body mass.

The images appear clear on a contrast screen and a bit with a lack of contrast on this laptop’s screen and a wacom cintiq. They show too much contrast on an Eizo screen. I don’t know how they will appear on other screens. I now did the detail work manually without dividing resolution.

Several new Theropod scaled charts:

Theropod scaled chart 01.jpg

Seems as I can`t edit the former post afer a period of 2 weeks.

Attachments

Theropod scaled chart 02.jpg

Here is some problem, I mentioned. I this time started with a zspeheres and zsketch of a protoceratopsid which took quite a time.

I was able to paint a simple texture on the tool in zbr 2 using “draw” and “rgb”. But now with zbr 3.5 and 4, doing the same, there will be no color on my planar map. Spherical, cylindrical and tiles will look different when creating texture map from polypaint but allways appear in random pattern with the texture “on” in the right menu bar.

There is no way to paint on this. Can somebody help me?

Hmm. Not sure. Are those renders in ZBrush or an external App’?

One possibility…ZB 3.4 and 4 use a different method to manage multiple
textures on subtools.

You have to select (or create) the texture you want to paint on in the
“Texture Map” menu. ‘Then’ use Projection Master to paint onto the texture.

When you are done, you have to use the ‘Clone Txtr’ button (same menu)
to clone the texture back to the Texture panel on the left before exporting
or saving it.

G.

This is zbrush. I will report, when sucessful.

Well it looks like you’ve already painted it but your problem is taking the polypaint and turning it into a 2d texture map. You probably just need to UV map the object. Use the UVMaster plug-in for ZBrush on the model and then, after you’ve done that, try creating a texture map the texture from poly paint way.

Thank you for the advice.

I was able to apply the texture on the tool now includig export to other app’s.

The image shown uses a low resolution compared to former posted theropods.

Protoceratops andrewsi 001 shown to scale 2.jpg

Theese are rough zsketches of Protoceratops andrewsi (2 hours with only a few photographies I could refer to):

Protoceratops andrewsi complete sml.jpg

Attachments

Tyrannosaurus rex complete sml.jpg

Here is a Liopleurodon ferox, I did yesterday.

Liopleurodon ferox pr 001.jpg

This is a jurassic sea reptile with a skull length of up to 3 meters, which is, as I’ve read, some record holding predator. As I did only have a single skull photography (perspective), the body and Skull may vary from illustration.

Attachments

Liopleurodon ferox pr 002.jpg

Liopleurodon ferox pr 003.jpg

Liopleurodon ferox pr 004.jpg

A new image chart of some Pliosauroidea.

Pliosauroidea.jpg

Attachments

rhomaleosaurus faq.jpg

Its a liopleurodon Charlieeeeeeeee… lol

good work keep it up.

Thank you. Theese are some more Rhomaleosaurus views but with a bad texture due to the mentioned painting possibillities:

It’d be great to have the UVmaster plugin working with a resolution of 150k+ polygons. So I can paint a better texture.

It’s great!!!
Best wishes :slight_smile:

Thank you. But this uses a very high resolution, even in the Tyrannosaur on page 2, what I think is unnecessary when compared to some of the work posted by other members (for examle when compared to assassin’s creed). Unfortunately, can’t paint a highres texture without the high subdivision level by using zbrush. Or maybe I’ve not jet discovered how it can be achieved in zbrush.

The tool’s skin still rips apart as you may have noticed on the rib cage of Liopleurodon. I wonder how to set the bars in poser5 (setup room) in order to have the content quality posable 3d skin. I also tried to import a morph target file of a particular body part but failed once more (error report: false amount of borderpoints). The morph target can be applied to the entire tool without grouping a skeleton. But when used, the model size will increase (multiply) what is not intended to do so. Any suggestions?

Does somebody know, where I can get free tutorial material on this matter using mentioned software? The poser5 manual is a bit short.

I now managed to do a not ripping apart skin rigging in a 3dsmax trial version.

Even getting some human legs deformation on another skin with poser 5 settings. But this happened more by accident as it could not jet be repeated with the chest and arms which are still ripping apart when rotating.