Hey Guys,
Here is a model I did originially in Maya and imported in to ZBrush it is a WIP but I but some temporary materials on it and added some eyes for the time being. The model is 16,000 polys because it is a subdivision of 3 but on 1 it is 1,000 polys. Tell me what you think of the topology and such so far. I hope to create some massive detail on this model.

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