ZBrushCentral

New At This, Need Help

First, I’m not sure if this thread is in the right place; if not, could someone please move it?

Long time lurker, first time poster, I’ve just recently started to learn ZBrush about a week ago. I’m still getting the hang of the basics. My only previous 3D modeling experience was “simple” objects with Blender (i.e. no faces, bodies, or anything of that nature).

I’m trying to sculpt a basic muscular male human body. However, no matter how much I add or take away from the sculpt, it just won’t shape right.

Also, there are certain areas of the sculpt where the mesh is pointed (the most prominent spots are circled in red below and are, of course, obviously mirrored on the model…)


(Good 'ole PrintScreen and paste into Paint… There’s gotta be a better way to do this, no?)

DISCLAIMER: I’m well aware the proportions are horribly off… First time, go easy…

I started the model with ZSpheres to create the basic skeleton, then I added the ZSketch Spheres (I think that’s what they’re called?) to the skeleton to bulk it up a little, then I hit ‘A’ to make it a mesh? (I’m starting to lose myself here…), and I started sculpting on it from there, starting at the lowest subdivision level.

Any tips or stuff I’m doing wrong? I know this takes time, but it seems like I’ve been working on the shoulder and bicep area for like 2 days now.

Thanks in advance.

You have the correct work flow. You just need to practice more. If you take your man and break him in to smaller chunks that are easier to manage that should help a lot. Work on a hand, a leg, a foot, a torso, etc. And keep at it. 1-3hrs a day for a month and you will see a drastic improvement in your sculpting ability.

Rome wasn’t built in a day…practice makes perfect…time on task…etc.

As for the sharp points in your mesh( circled in red ) Hold shift and LMB, then let go of “shift” while still holding LMB and start smoothing.

You should work more at the lower subdivision levels also to get the anatomy you’re looking for that will help you create better form. Also it helps to check out the polygroups when working at the lower level to get different perspective and ideas.