Thanks for your reply, Bomoh.
Here’s a render of the sculpt. I used Qremesher with Qremesher guides for retopology. I would like to animate the headscans later on: Do I need to be more precise in retopology? Or use a different approach? DO you have any tips?

The scanner I’ve build is a rotating platform on the ceiling of my studio with one DSLR mounted on an arm. It rotates around the subject in 30 seconds and the camera is remotely triggered. I take appoximately 35 photo’s which are then imported to Agisoft Photoscan for building a raw mesh and texture. Results aren’t perfect and need a lot of work in Zbrush, but it’s faster than modelling which took me two weeks to complete.
There’s a new project I did with Skullmapping (motion capture & scanning) and the scanner @ work is included in the “making-of” video. I’ll post it when it’s published so you can see it in action. 
Have a nice day!
Mark
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