Okay I am having this problem with the sculpt I am currently working on. I made the base mesh in maya to proportions (5 feet 10 inches) and then exported the mesh to zbrush for sculpting. I am done with the sculpt now but strangely when I imported the mesh to maya, it was wayyyyyyyyy bigger than what the original was. So I scaled it back down without moving any vertices or what so ever which cause mesh explosion. After having scaled to the proper scale, I exported the model and imported into zbrush on the sculpt at the lowest subdiv. The model imports without an errors but when I go up my subdivs, the mesh just explodes. I don’t understand why would this happen. I have scaled models before without any problems. I really wish someone can help me out with this issue at the earliest due to deadlines which I don’t want to miss.
I need the scaling to be done because the model with the displacement map in maya, even with mental ray approximation applied, seems to be unsmooth in the render. I guess the reason why it seems unsmooth is because of the scale and even if not, I need to get the model properly scaled to match the pipeline’s requirements.
Here are few screen shots:
First attempt at this and the mesh exploded completely
I have used both GOZ and the normal import/export technique but still nothing.