ZBrushCentral

nerveinks first prduction model ever.

hello everyone, its been a while since i have posted on here.
but i have a little something to show.

ZBC_THUMB.jpg

i was in charge of creating the concept for this character and was in charge of the zbrush modeling. My freind Mongoose created the low poly version in 3ds max and i did retopology in maya. then of couse used zbrush for the hi rez sculpting.

this is actually my very first production model. it was quite a challenge at times but i definetly have learned A lOT in terms of creating models for video games.I have a few more models and personal projects underway, but i just wanted to share this with the community for now.

rendered in zbrush and posed with transpose.

I hope you guys enjoy :slight_smile:

take care

Carlos Fuentes aka nerveink

Attachments

FINALRENDER1111.jpg

Hi Nerveink! This is looking awesome man. Really looking forward to the updates! Is he gonna’ be painted? Thank you so much for sharing! :+1: !

Hey nerveink.

The model looks great! I’m glad that you went a bit out of your comfort zone and did something different :slight_smile:
His boots look a bit small to me, don’t know if it’s because of the fov/angle or not, but the rest of the body has nice proportions.
I think he would benefit from a render with shadows and more contrast between the model and the background.
Any info for what project is this for?

Anyway, I’d love to see more from you in this direction. Quality work! :+1: