hello everyone, its been a while since i have posted on here.
but i have a little something to show.
i was in charge of creating the concept for this character and was in charge of the zbrush modeling. My freind Mongoose created the low poly version in 3ds max and i did retopology in maya. then of couse used zbrush for the hi rez sculpting.
this is actually my very first production model. it was quite a challenge at times but i definetly have learned A lOT in terms of creating models for video games.I have a few more models and personal projects underway, but i just wanted to share this with the community for now.
rendered in zbrush and posed with transpose.
I hope you guys enjoy
take care
Carlos Fuentes aka nerveink