ZBrushCentral

Need to uv map highres mesh

I have a model in zbrush that has 6.3mil polys on it and i need to uvmap it. I tried using decimation master on it to get it down to a reasonable poly count for max to handle then map it and copy paste the uvs, but uv master says that its incompatible. Also i only have 1 subdiv level, had to get rid of the other ones. So how do i go about uv mapping this.

Have you tried Qremesher?

dont think im using zbR4

Why are you using an out of date version? 4R4 is a free upgrade for anyone who’s ever purchased a ZBrush license.

ooooooookk ill update,