ZBrushCentral

Need to render it in 3ds Max...usually work in maya

Hello Everybody,

Here is the deal: normally, I work in Maya to render out my stuff, put in all the lights, etc. to make it look good. However, a character I am doing requires hair. Since I have to pay an arm and a leg to install the Shave and a Haircut plugin on Maya, I did the hair in 3ds Max, which already has the same thing built in.

I now also realize I am going to render out the whole thing in 3ds Max since I can’t import the hair back into maya. Does anybody know the steps to take to 1) get a Zbrush AUV tile map on a 3ds Max model (the skin) and take a Zbrush normal map and get that up and running and looking right? I know where the material editor is but that is where it all stops as I am a newbie at this. How do I hook all the pieces together?

I’m a student of max at the moment and how it works with Zbrush, and I’ve found this tutorial to be helpful although a bit outdated if you use the newer version, you can always just follow along step by step and educate yourself as you go along. He explains it all but there are so many steps to follow it can be overwhelming if you run into a snag.

Anyway, here, this may help it’s pretty comprehensive: http://www.zbrushcentral.com/showthread.php?t=61434

This is a good tutorial, but what about NORMAL maps? My model has a few details I would like to get picked up: the shininess of her eyes, the folds of her dress…I always find that normals work nicely. Anybody out there who knows how to get this in Max?