Hello Everybody,
Here is the deal: normally, I work in Maya to render out my stuff, put in all the lights, etc. to make it look good. However, a character I am doing requires hair. Since I have to pay an arm and a leg to install the Shave and a Haircut plugin on Maya, I did the hair in 3ds Max, which already has the same thing built in.
I now also realize I am going to render out the whole thing in 3ds Max since I can’t import the hair back into maya. Does anybody know the steps to take to 1) get a Zbrush AUV tile map on a 3ds Max model (the skin) and take a Zbrush normal map and get that up and running and looking right? I know where the material editor is but that is where it all stops as I am a newbie at this. How do I hook all the pieces together?