I am having a problem with some of the topology on my model… heres a pic

It seems those polygons are causing me problems. The map renders are coming out very badly due to it, and if I am rendering them in any applications they are rendering as if they are reversed - but they are not. Tried flipping them and they actually are the right way out.
So I thought this may have been an issue due to Triangles, but it turns out they are not triangles either. From mirroring my geometry, it formed some triangle-shaped quads. It may not be easy to tell, but basically there is one triangle-shaped quad on the left, and one on the right. Seems the funky shape is causing problems.
So I know an easy fix would be to simply get rid of the line in the middle as they could easily form a single quad.
Problem is, I need to know how I could fix it in another application and get it imported back in to ZBrush without losing my higher subdivision levels? 


