ZBrushCentral

need texture help problem on characters

Hello I have posted here 4 images the image in projection master were i have colored the texture and the image when i pick it up in Zbrush. My process is as follow

  1. texture-2048 choose texture color make new
  2. take image to lowest res
    3 go to transform texture auvtiles
    4 drop image and begin coloring

the problem is when i pick image up again all the details of the coloring pixelizs. please help

also if you look at the imagethe face looses tons of details when you create the face. for some you may know that my only interest in Zbrush is creating artistic but simplistic characters designs to export into an animation program for my mod. however i have found no matter how hard i try if you create the entire peace in one the details especially in the face seem to get to pixelated with the push pull inflate and standard buttons to create details seperatley my head and body seems so much better but have been told that i would have to start the char in 3ds max to be able to properky rig it for animation. is that true.

I would love to start the project in zbrush. then take the individual peaces to 3ds max and weild them together and rig it is this process real hard? Or will I have to create one complete char and export him to be rigged?

Attachments

fatguard.jpg

fatguard1.jpg

guard.jpg

guard1.jpg

1st paragraph deleted cause it was wrong :slight_smile: (there is a thread by aurick I think that does a good (but kinda technical) job of explaining how to get smooth textures.

EDIT: Deleted 2nd paragraph cause it was wrong too :lol: … see my reply after this post.

The second two images (eyeballs). The polygons seem to be badly skewed like jaged edges. kinda like a saw blade so when u pick up the model and [the painting u did] gets projected on the model it gets projected on very badly deformed polys? With regard to starting in ZB and then going to Max for rig animating ... its probably doable but its easier to create a low poly model in Max and then bring that into ZB for high resolution detailing. Then u can use displacement/normal maps in max to get the details on ur low poly starting mesh (sub-D level 0) Anyway you have a lot of studying and experimenting to do it seems so be patient it will most likely take awhile. There are alot of tutorial threads in these forums that will help alot ... u may want to dedicate a full day to just reading ones related to the things u want to do. Hope this helps somewhat ... some of the long timers may jump in and post links to helpfull theads :). Dan

Well I experimented some more … and mesh rez seems to have little to do with it … sorry about the incorrect info im my initial post (I was confusing an earlier problem I was having).

I have been able to reproduce what ur getting from making badly distorted polies with angles to the camera. So it could be related to that.

OH WAIT !!! :slight_smile: … I just realised something :slight_smile: … ur applying a 2048x2048 to texture to the entire body. That gives u 42 million pixels. With 1,700,000 polyies in ur model. thats about 2.5 pixels per polygon on average. Ya know thats probaby it :slight_smile: for the eyebrow problem.

I still stick by my guns on the distroted polys (coupled with the 2.5 pixels on average per poly maybe?) on the eyeballs.

Thank you for your reply,
I was wondering if it is to much to ask if anyone had a low poly model premade 3ds character that i could use to do my hi res detailing. If not i will attmept to box model a body. I find 3ds max so complex. How detailed would I hve to be in 3ds max to bring into z?

I figured that was the problem. I have created tons of complete bodies and the head always have the same problem when i get to the eyes. for detailing. I go to lowest resolution and try to build up the detail as i go through the resolutions but it never seems to be enough. I end up pulling or inflating to much when i try to create details in the mouth and the eyes.

I am wondering If i create a low poly in 3ds max, could I create each peace of the body individually and then weild them together succesfully with little problem after I am done with hi detailing in Zbrush? I will continue to work at everything and tour the 3ds max boards for tuts. thanks so much for your help.