Hello I have posted here 4 images the image in projection master were i have colored the texture and the image when i pick it up in Zbrush. My process is as follow
- texture-2048 choose texture color make new
- take image to lowest res
3 go to transform texture auvtiles
4 drop image and begin coloring
the problem is when i pick image up again all the details of the coloring pixelizs. please help
also if you look at the imagethe face looses tons of details when you create the face. for some you may know that my only interest in Zbrush is creating artistic but simplistic characters designs to export into an animation program for my mod. however i have found no matter how hard i try if you create the entire peace in one the details especially in the face seem to get to pixelated with the push pull inflate and standard buttons to create details seperatley my head and body seems so much better but have been told that i would have to start the char in 3ds max to be able to properky rig it for animation. is that true.
I would love to start the project in zbrush. then take the individual peaces to 3ds max and weild them together and rig it is this process real hard? Or will I have to create one complete char and export him to be rigged?