Hello Zbush community,
I am an engineer and I am working with 3D meshes created out of photo’s or scandata (photogrammetry or laserscanning).
I use software that transforms big pointclouds to a mesh, and textures it with taken photo’s.
When we make a 3D model (mesh) of a building, we always have some problems with windows. Beceause glass gives a lot of reflection, the mesh is very irregular (and so is the texture then).
We were looking for software to edit those ‘bad’ meshes, so we can make the window surfaces perfectly straight/flat. After making them straight, we can re-texture them so they look much better.
I just started learning ZBrush, in the hope it could do both (flatten the window surfaces AND re-texturing them). I’m trying to learn the basics of Zbrush, but I really don’t need to learn everything for the things I want to do with it.
Can you give guys me some tips? What tools (in Zbrush) should I get familiar with ? Or what workflow can you recommand ? Or should I use other software then Zbrush?
Thanks ahead!
These are the meshes I work with (examples)
https://drive.google.com/file/d/0B7zMNjNUX5FOOFpiRUdzWU1fVTg/edit?usp=sharing
https://drive.google.com/file/d/0B7zMNjNUX5FOM2tCSFRMQUhBeVU/edit?usp=sharing